Class RoadmapItemResponse
One issue as it appears on the map.
public record RoadmapItemResponse : IEquatable<RoadmapItemResponse>
- Inheritance
-
RoadmapItemResponse
- Implements
- Inherited Members
Properties
AssignedUserKey
Assigned team member key, or empty when unassigned.
public required string AssignedUserKey { get; init; }
Property Value
AssignedUserName
The assignee's display name, or empty when unassigned.
public string AssignedUserName { get; init; }
Property Value
Remarks
Resolved on the server, because the roster lives there. The component is embeddable by a
remote project that holds no team membership at all, so a key is the only thing it could
otherwise render — and VdvTrH-RnYRCXeg1OoFB8i… on a card tells a reader nothing.
Falls back to the key rather than to blank when a member has since left, for the same reason
the board does: an issue parked on somebody who will never see it should look wrong.
Claim
Who says they are working on this, and from which machine; null when nobody holds it
or the server predates claims.
public IssueClaimResponse Claim { get; init; }
Property Value
Remarks
Carried separately from the assignee because they answer different questions: the assignee is who the issue is for, the claim is which session has it open right now. The card draws the claim where the assignee otherwise goes, because a live claim is the more urgent of the two to see.
Effort
Rough size, rendered on the item as · S, · M or · L.
public required IssueEffort? Effort { get; init; }
Property Value
IsQuickWin
Whether this is a quick win — small, and with nothing pointing at it. These are what someone picks up with an hour free, and they are invisible in any list sorted by importance.
public required bool IsQuickWin { get; init; }
Property Value
IsTerminal
Whether the issue is in a terminal state. A terminal item is on the map only because it explains an edge, and is drawn as context rather than as work.
public required bool IsTerminal { get; init; }
Property Value
Number
The issue's per-team number.
public required int Number { get; init; }
Property Value
Resolution
Why the issue ended, by its team-defined name, or empty when it has not ended.
public string Resolution { get; init; }
Property Value
ResolutionIsSuccess
Whether Resolution counts as having delivered the work, or null when
there is no resolution to judge.
public bool? ResolutionIsSuccess { get; init; }
Property Value
- bool?
Remarks
Three-valued on purpose, and the distinction is the whole point of the field. null
covers both "still open" and "a server that predates resolutions", and a renderer must treat
it as it treated everything before this existed — a terminal item drawn as delivered. Only an
explicit false licenses drawing an ending as abandoned, because inferring that from
absence would repaint every finished issue on every older server.
State
Current workflow state, by its team-defined name.
public required string State { get; init; }
Property Value
StateKind
Where State sits in the workflow, for a map that cannot know a team's state names. See RoadmapStateKind.
public RoadmapStateKind StateKind { get; init; }
Property Value
Remarks
Not required: against a server that predates this field every item reads
NotStarted, which asserts no progress rather than inventing
any, and IsTerminal still fades finished items correctly.
Title
Short one-line summary.
public required string Title { get; init; }